<?xml version="1.0" encoding="utf-8"?>
<?xml-stylesheet type="text/xsl" href="../assets/xml/rss.xsl" media="all"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Drylm - Thoughts from the void. (Posts about programming)</title><link>https://blog.drylm.org/</link><description></description><atom:link href="https://blog.drylm.org/categories/cat_programming.xml" rel="self" type="application/rss+xml"></atom:link><language>en</language><lastBuildDate>Sun, 28 Dec 2025 14:59:07 GMT</lastBuildDate><generator>Nikola (getnikola.com)</generator><docs>http://blogs.law.harvard.edu/tech/rss</docs><item><title>dreamcker v1.4</title><link>https://blog.drylm.org/posts/dreamcast-toolchain-docker-dreamcker-v14/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;Here is the &lt;a href="https://blog.drylm.org/posts/dreamcast-toolchain-docker/"&gt;previous article&lt;/a&gt; I wrote about Dreamcker.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://github.com/Drylm/dc-dev"&gt;Dreamcker&lt;/a&gt; (&lt;a href="https://hub.docker.com/repository/docker/drylm/dc-dev"&gt;Docker Hub&lt;/a&gt;) is a docker container with all required tools to build dreamcast games.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/dreamcast-toolchain-docker-dreamcker-v14/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>container</category><category>docker</category><category>dreamcast</category><category>dreamcker</category><category>homebrew</category><category>kallisti os</category><category>kos</category><guid>https://blog.drylm.org/posts/dreamcast-toolchain-docker-dreamcker-v14/</guid><pubDate>Wed, 27 May 2020 21:57:53 GMT</pubDate></item><item><title>powersharp: dotnet core C# powershell library</title><link>https://blog.drylm.org/posts/powersharp-dotnet-core-c-powershell-library/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;&lt;strong&gt;powersharp&lt;/strong&gt; is a dotnet core c# library which has the capability to run powershell scripts and process the resulting objects.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/powersharp-dotnet-core-c-powershell-library/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.net</category><category>c#</category><category>microsoft</category><category>office365</category><category>powershell</category><guid>https://blog.drylm.org/posts/powersharp-dotnet-core-c-powershell-library/</guid><pubDate>Thu, 07 May 2020 20:52:26 GMT</pubDate></item><item><title>Skype For Business ADAL</title><link>https://blog.drylm.org/posts/skype-for-business-sdk-adal/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;If you use &lt;a href="https://www.microsoft.com/en-us/download/details.aspx?id=36824"&gt;Lync 2013 SDK&lt;/a&gt; it could happen you get some issues when Signing-in to skype.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/skype-for-business-sdk-adal/"&gt;Read more…&lt;/a&gt; (2 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>active directory</category><category>adal</category><category>azure</category><category>office365</category><category>skype</category><category>skype for business</category><guid>https://blog.drylm.org/posts/skype-for-business-sdk-adal/</guid><pubDate>Mon, 03 Jul 2017 01:00:00 GMT</pubDate></item><item><title>Dreamcker: Dreamcast development environment in a docker container</title><link>https://blog.drylm.org/posts/dreamcast-toolchain-docker/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;The motivation behind this little project is to provide a unified way to get the Dreamcast toolchain and development tools.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/dreamcast-toolchain-docker/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>container</category><category>docker</category><category>dreamcast</category><category>dreamcker</category><category>homebrew</category><category>kallisti os</category><category>kos</category><guid>https://blog.drylm.org/posts/dreamcast-toolchain-docker/</guid><pubDate>Tue, 01 Nov 2016 22:10:43 GMT</pubDate></item><item><title>Skype For Business SDK Prerequisites</title><link>https://blog.drylm.org/posts/skype-for-business-sdk-prerequisites/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;It could be a good idea to drive &lt;strong&gt;Skype for business 2016&lt;/strong&gt; from a c# application.
There a couple of use cases:&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/skype-for-business-sdk-prerequisites/"&gt;Read more…&lt;/a&gt; (2 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.net</category><category>c sharp</category><category>c&amp;#35;</category><category>microsoft</category><category>office365</category><category>powershell</category><category>skype</category><category>skype for business</category><guid>https://blog.drylm.org/posts/skype-for-business-sdk-prerequisites/</guid><pubDate>Wed, 12 Oct 2016 01:00:00 GMT</pubDate></item><item><title>Sharepoint Online CSOM - Part1</title><link>https://blog.drylm.org/posts/sharepoint-online-csom-part1/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Introduction&lt;/h3&gt;
&lt;p&gt;Client Side Object Model (CSOM) was first introduced in SharePoint 2010. The Client Side Object Model is mainly used to build client applications and enable programs to access SharePoint Sites that are hosted outside without using web services. Before CSOM existence, developpers had no choice using SOAP web services.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/sharepoint-online-csom-part1/"&gt;Read more…&lt;/a&gt; (1 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.net</category><category>c#</category><category>microsoft</category><category>office365</category><category>sharepoint</category><category>sharepoint online</category><guid>https://blog.drylm.org/posts/sharepoint-online-csom-part1/</guid><pubDate>Thu, 08 Sep 2016 22:46:42 GMT</pubDate></item><item><title>Microsoft SSL implementation usage is a mess(l)</title><link>https://blog.drylm.org/posts/microsoft-ssl/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;TLS/SSL Description&lt;/h3&gt;
&lt;p&gt;Since the different applicative protocols can run with or without SSL, servers must expose dedicated port (443 for https) or switch (STARTTLS in SMTP, POP, NNTP)&lt;/p&gt;
&lt;p&gt;Above a description of the handshake between a client and a server running TLS (or SSL)&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/microsoft-ssl/"&gt;Read more…&lt;/a&gt; (5 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>.net</category><category>c&amp;#35;</category><category>microsoft</category><category>network security</category><category>ssl</category><category>tls</category><guid>https://blog.drylm.org/posts/microsoft-ssl/</guid><pubDate>Thu, 15 Jan 2015 00:00:00 GMT</pubDate></item><item><title>Environnement de developpement Dreamcast</title><link>https://blog.drylm.org/posts/developpement-dreamcast-part1/</link><dc:creator>Jonathan Muller</dc:creator><description>&lt;div&gt;&lt;h3&gt;Mise en place et étude du développement Dreamcast&lt;/h3&gt;
&lt;p&gt;C'est lors d'une install party à Metz que j'ai rencontré une personne qui lançait un rendu de Tux sur un écran géant à partir de sa Dreamcast. C'est de là que m'est venue l'idée de développer pour cette console que j'adore.&lt;/p&gt;
&lt;p&gt;&lt;a href="https://blog.drylm.org/posts/developpement-dreamcast-part1/"&gt;Read more…&lt;/a&gt; (10 min remaining to read)&lt;/p&gt;&lt;/div&gt;</description><category>C++</category><category>dreamcast</category><category>gcc</category><category>homebrew</category><category>kallisti os</category><category>kallistios</category><category>kos</category><category>linux</category><category>toolchain</category><guid>https://blog.drylm.org/posts/developpement-dreamcast-part1/</guid><pubDate>Fri, 17 Oct 2014 19:57:36 GMT</pubDate></item></channel></rss>